A system that involves a dynamic projectile for your games. It can do a bullet hell, FPS, top down, space, penetration.
This is a complex projectile system it can do quite a bit. ill list off most of its options below
Demonstration: https://www.youtube.com/watch?v=z8zF28-ohwc
Penetration
Ricochet
Homing
Projectile curve pathing
Speed stages
Explosives
Gravity
Force
Black hole
Chaos Destruction
Hit bullet
Custom properties
Bullet hell options
23 in project examples of each feature and even more in the code for you to experiment with!
Best of all you can combine any numbers of these options together and edit even more of their sub options to create complex beautiful projectile systems for your games/simulations/movies and more.
With this system you can essentially make any projectile system you can think off. Want a stealth bomber to drop bombs that cause object to get blown away? you got it. Want your mage to cast down falling swords from the sky? make it happen. Need a boss to make a bullet hell shape for complex in depth player interactions? you can do it ALL.
Same info as above
Number of Blueprints: 1 for the main projectile. With examples over 40.
Input: mouse and keyboard
Network Replicated: no, in a upcoming update.
Supported Development Platforms:
Windows: (Yes/No)
Mac: (Yes/No)
Documentation: Link https://discord.gg/mxFbS3zqVU (videos available upon verification)
Important/Additional Notes: this project will be receiving updates as we progress