Spotlight Sale: Save 50% on select products now through July 15.

Advanced GAS System

G.E.FC - Code Plugins - Jul 4, 2024

Data driven gameplayability, a GA that achieves different skills through different data, and can reuse gameplayability logic

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

        When using GameplayAbilitySystem, we often encounter a problem. Many skill logics are the same, but variables such as animation or damage values ​​are different. However, multiple GAs need to be created, and each skill has different consumption and cooling time. It is necessary to create a new GA for each skill. Different Cost and CoolDown GE, this plug-in is used to solve these problems,Using the same GA to achieve different skills through different data.

      RPGGameplayAbility inherits GameplayAbility. Each RPGGameplayAbility has an AbilityDefinition data (PrimaryDataAsset). The same GA can implement different skills through different AbilityDefinition data. Cost, CoolDown, and Damage values ​​can be directly set on AbilityDefinition.




Example Project:Demo

ShowCase Video

Documentation: Link

中文文档:Link

Build Windows:Windows


Support:Discord,Q群:939188049

Technical Details

Features:

  • RPGAbilitySystem Component (Binding InputTag(EnhancedInput))
  •  RPGGameplayAbility (Data driven, Shared GA)
  • AI System
  • AbilitiesViewModel

Code Modules:

  •  AdvancedGASSystem-Runtime


Number of Blueprints:96

Number of C++ Classes:20

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows,Android,IOS